Super League Enterprise, Inc. (NASDAQ:SLE – Get Free Report) Director Jeff Patrick Gehl acquired 25,000 shares of Super League Enterprise stock in a transaction that occurred on Tuesday, July 23rd. The stock was purchased at an average cost of $1.37 per share, with a total value of $34,250.00. Following the completion of the purchase, the director now owns 131,547 shares in the company, valued at approximately $180,219.39. The purchase was disclosed in a document filed with the Securities & Exchange Commission, which can be accessed through the SEC website.
Jeff Patrick Gehl also recently made the following trade(s):
- On Thursday, July 18th, Jeff Patrick Gehl acquired 50,000 shares of Super League Enterprise stock. The stock was purchased at an average cost of $1.11 per share, with a total value of $55,500.00.
Super League Enterprise Stock Down 5.4 %
Shares of SLE opened at $1.41 on Friday. Super League Enterprise, Inc. has a 52-week low of $0.75 and a 52-week high of $8.88. The stock has a fifty day simple moving average of $1.08 and a two-hundred day simple moving average of $1.61.
Analysts Set New Price Targets
Separately, HC Wainwright reaffirmed a “buy” rating and issued a $3.00 target price on shares of Super League Enterprise in a research note on Friday, June 14th.
Read Our Latest Research Report on SLE
Institutional Trading of Super League Enterprise
An institutional investor recently bought a new position in Super League Enterprise stock. Murchinson Ltd. bought a new position in Super League Enterprise, Inc. (NASDAQ:SLE – Free Report) in the first quarter, according to its most recent disclosure with the SEC. The firm bought 250,000 shares of the company’s stock, valued at approximately $538,000. Murchinson Ltd. owned about 3.84% of Super League Enterprise as of its most recent SEC filing. 2.06% of the stock is currently owned by institutional investors.
Super League Enterprise Company Profile
Super League Enterprise, Inc builds and operates networks of games, monetization tools, and content channels across metaverse gaming platforms that empower developers, energize players, and entertain fans. The company's solutions provide access to an audience consisting of players in the metaverse environments, fans of various gaming influencers, and viewers of gameplay content across social media and digital video platforms.
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